Screen Shot from Age of Empires
Thursday, July 25, 2013
Age of Empires in the class
At the end of yesterdays EDUC 504 class Rory
asked the question "how can we revise a high school curriculum around
video gaming?" After first hearing
the question I really didn't have any initial thoughts or opinions regarding
the subject matter, but after having some time to think it over I
believe I have developed a clear position.
Growing up in middle school and high school I always used to play the game "Age
of Empire" PC games. "Age of
Empires" is a series of PC games that allows players to cultivate their
own civilization in real time strategy fashion, similar to the way SIMS does. This game was so cool to me growing up because
it allowed me to express my interest in the subject of history all while
playing video games, which is something I loved.
As crazy as it is, I feel that "Age of Empires" really helped
further grow my passion and intellectual curiosity for history. The game allowed me to create my own civilization
and decide what buildings, people, and direction to take my land. I got to build houses, build farms, raise armies, invest in technology, invest in resources, manage infrastructure,
create alliances, and much more. Furthermore,
each decision a player makes can drastically effect the direction and outcome
of your civilization.
I honestly believe a real time
strategy game like "Age of Empires" could be used abundantly
throughout a history or anthropology class during a semester. The game was created in such a way that I
believe it could be really beneficial to use in history classes helping
students further understand the importance of history and how it relates to
them. "Age of Empires" in my opinion
does a remarkable job of making history come alive to its players. I also think the game is really beneficial
because of its ability to cross into other disciplines and encourage students
to problem solve. Moreover, the game is
very user friendly and easy to understand and master. The game is very similar to the SIMS in that
you control everything that happens, and the direction and flow of the
game. "Age of Empires" could
be easily aligned into the history classes daily lessons. For example, if one week my class is
discussing WWII, then "Age of Empires" can be utilized as
students execute their own military strategies, with the same weapons and
geography of that of WWII. Students can
play countless simulations of real time battles where they make numerous decisions
that affect the outcome of the civilization.
The game also provides students with a great general understanding of
practical economics that they can then apply to a more vast understanding of
history. All in all I believe Age of
Empires would be a great game for developing students basic understanding of
history, and how it is shaped based on various decisions and strategies. I plan on using the game a lot in my future history classes.
Tuesday, July 23, 2013
Video games inside the classroom!
Being a child of the 1990's I grew up with a love
and appreciation for all kinds of video games.
I got my first video game system, a Nintendo 64, when I was in second
grade in February of 1997. To this day
it was probably the most exciting purchase I have ever made. I could hardly wait to get the new state of
the art system home before opening the box and reading the manual. I attribute the birth of my intellectual curiosity
to this purchase and playing video games at an early age. I didn't particularly like to read as a young
adolescent, but that all seemingly changed when I began playing video games on
a regular basis. I always read the
manuals of each game I bought an played, and remember becoming markedly more inquisitive
in how I went about playing the games.
This intellectual curiosity further moved into the classroom where I
begin studying more and attacking problems at a more metacognitive level. I feel that video games at an early age
helped increase my vocabulary in the same way that reading from a book can
increase your vocabulary, just in a different way. I also feel that by playing video games,
which are often challenging, my cognitive ability and problem solving ability
increased and became more advanced.
I
would love to use video games as much as I can, within reason, inside the
classroom. I really enjoyed the article
"Good Video Games and Good Learning" by James Paul Gee. I thought the article did a great job of
looking at some of the brief learning principles good games incorporate. I believe video games do a great job of
interacting with the player and allowing the player to make decisions that will
influence his/her game play experience.
I also think it's cool how video games encourage its players to take
risks. Video games lower the
consequences of failure and therefore promote risk-taking. I believe education should also reward
students who take academic risks in engaging in new and more challenging
academic coursework. Also, video games
are customizable, allowing players to customize a game to fit their learning
and playing styles. Education should
also consider further allowing this concept, for the simple fact that students
enjoy learning more when they feel it is something they can personalize and
control.
I
hope to implement some forms of video games into my history classes, at least a
few times each semester. I think video
games can provide a very practical learning opportunity for students who enjoy
engaging in them. Moreover, I also think
the use of video games in the classroom will keep class fresh and interesting,
allowing students a break from the standard monotony of a history classroom. I feel that History in particular could
really benefit with the use of video games in the classroom. I really want to try and relate the
importance of history to my students and how it is all around them, and I feel
that a video game will help me in making history more fun and practical. I enjoyed playing some of the history games
on the BBC website and plan to use this cite when I enter the classroom in September,
to give my students a new medium for increased comprehension and understanding.
Friday, July 19, 2013
Media Literacy Education
This week in EDUC 504 we learned a lot of valuable
information. More specifically, we
discussed information regarding the purpose
of media literacy in education. We used
the National Association for Media Literacy Education (NAMLE) as a framework to
converse about the purpose of media literacy education. According to the article the main purpose of
media literacy education is to "help students develop the habits of inquiry
and skills of expression needed by critical thinkers, effective communicators,
and active citizens in today's world."
Some of the goals of media literacy education that I found particularly
informative was the idea that it is important for students to ask their own
questions about the media, as opposed to just responding to what the teacher
asks. This is important for students to
become good critical thinkers of the modern world.
It
is also imperative that teachers teach students to ask questions when they are
both, making and using media. Asking
questions is key in all academic disciplines so that students develop a deeper
understanding of various concepts and ideas.
It is also encouraged that teachers push students to use multiple means
of expression including sound, images, and words. This helps students further decide which mean
of expression will best allow them to achieve their goals. Furthermore, students must justify all opinions
and interpretations with apparent, document based evidence. This statement holds very true in all other
academic disciplines as well. For
something to be taken as credible it must have evidence supporting itself.
I
also found the point, "includes media representing diverse points of view(
e.g. , does not reduce complex debates to only two sides and/or actively seeks
alternative media sources)." When
gathering information one must make it a point to collect a diverse array of
thoughts, concepts, and ideas before fully developing one's own opinion or
point of view. I felt that this reading,
mixed with a great class full of good examples and information will be very beneficial
for me as a future educator of the twenty-first century. Furthermore, class these week provided me
with two great new programs in drop box, and xmarks. These two sites will really help me in
organizing my digital life.
Wednesday, July 17, 2013
Learning about Pinterest
I really enjoyed learning the in's and out's of Pinterest the last few days. I feel that the website will be really beneficial for me as an educator. I found it very similar to one of my favorite websites, Stumbleupon. Pinterest allows users to: make a wishlist, plan a trip, organize an event, start a collection, and plan a project. Pinterest allows users to create and manage image collections such as events, interests, and hobbies. Pinterest gives each users a pin board, homepage, where they can compile all their interests and likes in one place. You can search for virtually any topic or idea on the cite. I definitely see myself using this website as a history teacher in years to come. The website is very user friendly and easy to set up or sync with your Facebook.
As a future history I found the cite to have tremendous potential for aiding me in my lectures and curriculum. I searched for history and found a ton of great primary pictures, historical facts, and geographic facts and concepts. I think it would be great to be able to build a large collection of images and facts that I could use to supplement, and enhance my lessons. Pinterest can be very helpful in providing teachers with
innovative and creative ideas for lesson plans.Moreover, I really liked one feature of Pinterest that I feel will come in great use as I begin to teach and look for outside sources to fill my lesson plans. I really like how if you click on a picture it makes it much larger, and if you click on the image again it takes you directly to the pictures respective website. Here I can find even more information about the photo or topic.
I plan on using Pinterest in the classroom almost everyday. My goal is to make history exciting and relevent to my students. I feel that the abundance of images and ideas located on Pinterest will be great to use in the class. Furthermore, some individuals are visual learners and this will be a great opportunity to include them. I also noticed Pinterest has a great section for teachers, giving ideas on how to teach lessons in an innovative and exciting way. I cant wait to use Pinterest in the classroom!!
Tuesday, July 16, 2013
School back in the day
I
can't imagine going to school in the late nineteenth or early twentieth
century around the time of John Dewey. I
can't fathom how different and foreign it would be to me, being a student of the
twenty first century. First off, the
school would probably be made up of only one or two rooms without any sign of
indoor plumbing or the comforts we have come to expect being citizens of the
modern world. Moreover, the classroom
would most likely be made up of a mixture of grades. The most advanced piece of
technology located in the room would probably be either the wood burning stove
in the middle of the classroom or the chalk and chalkboard the teacher is using
to convey his/her lessons. Each student
would most likely be required to study and learn Latin, and if you didn't do
your homework the night before you could expect to be subjected to corporal
punishment in front of your classmates. Corporal
punishment at this time often meant being spanked, slapped, or getting your knuckles
hit with a wood ruler.
The one room school houses
of the nineteenth and early twentieth century could most likely fit inside most
modern day high school cafeterias. These
schools usually educated anywhere from 5-30 students at a time depending on the
geographical location of the school.
Unfortunately, because of segregation laws, in both the de jure and de
facto sense, schools were often very homogeneous. Each differing minority group usually had their own
separate school that was located in close proximity to their houses and
neighborhoods. In some cases, the
teacher or headmaster actually lived at the school, and had a small room built
off of the school where he/she could sleep and cook.
Even during the late nineteenth and
early twentieth century technology still played an important role inside the
classroom. Even if their technology at
the time was just chalk and chalkboard they didn't know any better just like we
don't know any better now. I'm sure in a
couple hundred years the people of the twenty second and twenty third centuries
will look back at us and our computers as inferior and laughable. I'm sure if the students of the early centuries, and even decades for that matter, would be in awe of our modern day classrooms
Wednesday, July 10, 2013
"Learning By Doing"
Prior to reading this
week's articles I would have never guessed that John Dewey's ideas, in anyway,
had such a lasting impact on educational technology; I mean he was born before
the Civil War and died shortly after the first room-size computers came into
being. Although John Dewey never specifically advocated for the use
of modern technology in the classroom, something that would have been difficult
being a person of the late 19th and early 20th century, his progressive
ideas of the time have "indirectly" stated his acceptance and
advocacy for technology in the classroom. Evidence that Dewey would
have approved and advocated for technology in education is apparent in many of
his quotes and reoccurring ideological principles.
For
example, Dewey states in his Pedagogic Creed "that schools must
represent present life - life as real and vital to the child as that which he
carries on in the home, in the neighborhood, or on the play-ground." In
today's world computers and technology as a whole play an imperative role in
society and civilization. Dewey would agree that schools and
classrooms all across America need to provide every opportunity they can to
integrate technology into the classroom so that students can be prepared with
practical knowledge in order to succeed in the 21st century. Moreover,
Dewey believes that a "teacher should be engaged, not simply in the
training of individuals, but in the formation of the proper social
life." This idea only enhances the notion that technology
should be incorporated into the classrooms so that students can be educated and
prepared for our modern world, a world that is seemingly run by modern
technology.
I
believe that using technology inside the classroom can really help students
grasp information. Dewey states at great length the importance of
students learning through experience, not material. Technology
offers the perfect opportunity for students to learn through individual
hands-on experience. Additionally, technology inside the classroom
offers student's opportunities for: student-center learning,
context based learning, experiential learning, authentic learning, and
reflexive learning; all which, according to Dewey are vital to the learning
process. Although Dewey never directly advocated for modern
technology inside the classroom, his ideas of presenting students with real
world experiences and practical knowledge can only leave scholars and educators
assuming he would have advocated heavily for its use inside American
schools.
Thursday, July 4, 2013
"Teaching with Technology" -My First Blog
"Teaching with Technology"
I believe that EDUC 504 "Teaching with Technology"
is going to be a very insightful and important class on my road to becoming a
twenty-first century educator. If I just
sit back and think of my own experience as a student throughout the years,
technology has played a very important role in helping me learn and grasp curriculum
of all disciplines. When I started
school in the mid-1990's I remember there rarely being a computer in every
classroom, most classes just shared a couple computers, and ironically these
computers we located out in the hall. I
remember there being T.V's and no projectors or smart boards. As I began middle school and high school I do
remember technology being much more prevalent inside the class. Teachers often used projectors and computers
on a daily basis to present material.
With
the increased prevalence of technology in the classroom teachers can now reach
students in many different ways.
Technology in the classrooms allows students to learn well beyond the
textbooks, allowing teachers to have unlimited access to resources and lesson
plans. Moreover, and most importantly
perhaps, technology empowers students in taking an active role in furthering their
learning and education; technology allows students to take ownership of their
academics. I think it is also important
to note that technology in the classroom also helps to bridge the achievement
and social gaps so prevalent in American schools by allowing all students
access to a wealth of interconnected knowledge.
As a
prospective secondary history teacher I see myself incorporating technology into
my classroom at every moment it allows itself.
I hope that all kids in my class will have a computer or tablet in front
of them allowing for instant internet access.
It is my hope that through technology I can make history fun and
exciting for all my students.
Furthermore, I feel it is my job as an educator in the twenty-first
century to see to it that all students have a confident and basic understanding
of technology prior to entering the "real world."
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