The first session that I attended, and would like to
spend the majority of this blog discussing, was led by the University of
Michigan's own Liz Kolb. Liz's session
was entitled "I am PAC-MAN: Learning Through Gamification." I felt the need to go to Liz's speech for a
couple of reasons. First, I find the
concept of gamification within the classroom to be a really fascinating
concept, and one that I could see myself trying to adopt in my own classroom
one day. Secondly, having taken Jeff's
class last semester that dealt with gaming and simulation, I could really
relate to her ideas and concepts. I
thought it was really interesting that Liz decided to switch every aspect of
her class to recreate a gaming style classroom.
By this, I mean she changed her class format from administering grades
to administering experience points. Additionally,
instead of giving homework and tests, she administers quests (assignments) that
students go on to complete at their own pace.
I really like the pacing option which gives students the opportunity to
learn at their own pace.
I also thought that it was really unique that upon
completing a quest, students can receive badges symbolizing their mastery of a
particular subject. Moreover, each
teacher can create and personalize their own badges that they wish for students
to complete. Also, just like any normal
video game, students can level-up the more badges they receive. One interesting aspect that Liz stated was
that these badges can follow students around and can be used to symbolize their
mastery of a real-world skill. So if a
student receives a badge symbolizing their mastery of Microsoft Excel, then
they could quite possibly place this achievement on their resume. All in all, I really enjoyed Liz's presentation
and seminar and definitely walked away with some great insight that I can use
within the walls of my classroom. I look
forward to sharing the knowledge and insight I gained at MACUL with my fellow
teachers at John Glenn High School.